Cinema 4D render via MAX2C4DOriginal 3ds Max Corona render
3ds Max + Corona
Cinema 4D (via MAX2C4D)
Corona & V-Ray — 3ds Max to Cinema 4D

This was a 3ds Max scene.
Now it's Cinema 4D.

Your entire 3ds Max scene, rebuilt natively in Cinema 4D — materials, lights, cameras, render settings. Two clicks.

V-Ray
New

V-Ray Support

15+ V-Ray material types · ~130 render params · VFB2 layers · Decal, Clipper, Fog

Risk-free

$99 one-time

14-day refund · 2 machines

Works with

Corona 7–12+V-Ray 5–7+macOS + Win

Pipeline

3ds MaxCoronaV-Ray
Cinema 4D
Corona C4D
V-Ray C4D

Export in Max → Import in C4D. Full scene rebuilt.

FBX Export Loses Everything. You Know the Pain.

A .max file lands in your inbox. 847 objects, 200 Corona and V-Ray materials — CoronaPhysicalMtl, VRayMtl, CoronaColorCorrect piped into CoronaBitmap, VRayBitmap piped into CoronaMixMtl inside a CoronaLayeredMtl. You need it in C4D. The render is due tomorrow.

Per scene
6hrs

Re-noding by hand

Screenshotting node graphs on a second screen. Rebuilding each material from scratch. Eyeballing IOR values.

.fbx output

FBX = Gray Geometry

All your CoronaPhysicalMtl, VRayMtl, CoronaLayeredMtl, VRayBlendMtl — wiped out. Multi/Sub-Object assignments gone. Texture paths broken. Untextured meshes and a material editor full of nothing.

v1v2v3

Client Sends V2

New furniture. Updated finishes. The .max scene changed. All your manual material work — do it again. From zero.

Time cost
Plan
5 min
Real
2 hrs

No Quick Iterations

A 5-minute lighting test becomes a 2-hour detour. Every asset needs its materials rebuilt.

Massive 3D Libraries — Off Limits

Thousands of ready-made assets on CGTrader, 3dsky, Chaos Cosmos — all in .max format with Corona or V-Ray materials. You know they'd save hours, but the conversion cost makes them unusable in C4D.

3dsky.maxCGTrader.maxChaos Cosmos.maxEvermotion.maxDimensiva.maxPolantis.maxDesign Connected.max

Yeah, no. There's a better workflow.

See it in action

Open your scene in 3ds Max, run the exporter, and import everything in Cinema 4D.

3ds Max → Cinema 4D

Everything transfers.

Click a category to see what MAX2C4D handles.

0+
Corona types
0+
V-Ray types

Full Corona & V-Ray Material Graphs

Every Corona and V-Ray material type recreated in C4D as native renderer equivalents — not approximated. Base color, roughness, metalness, IOR, SSS, clearcoat, thin film, volumetrics, emission. Nothing baked. Nothing flattened.

Corona11
CoronaPhysicalMtlCoronaLegacyMtlCoronaLayeredMtlCoronaLightMtlCoronaHairMtlCoronaSkinMtlCoronaToonMtlCoronaFabricMtlCoronaRaySwitcherMtlCoronaSlicerMtlCoronaDecalMtl
V-Ray9
VRayMtlVRayLightMtlVRayBlendMtlVRay2SidedMtlVRayFastSSS2VRayCarPaintMtlVRayHairNextMtlVRayToonMtlVRayFlakesMtl
Extras4
Multi/Sub-Object → Selection TagsForestPack → Chaos ScatterV-Ray → Corona fallbackStandard & Physical materials
Full Corona & V-Ray Material Graphs
Materials

Pixel-Perfect Conversion

Same scene, same materials, same render. Left is Max, right is C4D. Spot the difference.

Same scene converted to Cinema 4D with MAX2C4D — identical renderScene rendered in 3ds Max with Corona Renderer
3ds Max + Corona
Cinema 4D (via MAX2C4D)
1 / 5
0 objects|0 materials|Converted in 0 seconds

How to Convert 3ds Max Scenes to Cinema 4D

One installer. Export from Max. Import in C4D. That's it.

01
One-time setup

Install

Download the installer and run it. It sets up both the 3ds Max exporter and the Cinema 4D plugin automatically. No manual file copying.

→ Ready to use
02
In 3ds Max

Export from Max

Run the MAX2C4D exporter. Pick an export folder. Hit Export. Geometry goes out as OBJ, materials and scene data as JSON. Textures are collected automatically.

→ .obj + .json + /tex
03
In Cinema 4D

Import in C4D

Open the MAX2C4D plugin in Cinema 4D. Point it to your export folder. Click Import. Full scene reconstruction — Corona materials, lights, cameras, render settings.

→ Full scene rebuilt
04
Native renderer

Hit Render

Your scene renders like it did in Max. Same materials, same lighting, same render config. No re-noding. No guessing values from screenshots.

→ Same result as Max

FBX Export vs. Manual Rebuild vs. MAX2C4D

Tested on a real archviz interior — 847 objects, 200 Corona materials. V-Ray scenes convert just as cleanly.

What you needManual RebuildFBX ExportMAX2C4D
Corona & V-Ray materials
Rebuild from scratch
All wiped out
Full node graph preserved — both renderers
Node graph nesting
Screenshot & rebuild
Flattened
Recursive — every node
Multi/Sub-Object
Reassign by hand
Material IDs lost
Polygon selections per ID
Texture paths
Relink one by one
Half broken
UNC, NAS, cloud — resolved
Render config
Copy values manually
Not exported
GI, denoiser, tone mapping, LUT
Scatter (Chaos Scatter + ForestPack)
Rebuild scatter setup
Not exported
ForestPack → Chaos Scatter, full config
V-Ray native pipeline
No V-Ray in C4D
Not supported
15+ materials, ~130 render settings
Time (847-obj scene)
4-8 hours
1-2 hrs + manual fixes
43 seconds

Sound familiar?

Real scenarios. Real deadlines. One tool.

Freelance

Client sends a .max file. Deadline is tomorrow.

200 Corona and V-Ray materials, nested node graphs, Multi/Sub-Object on every piece of furniture. You work in C4D. Import with MAX2C4D, render tonight.

→ Rendered tonight
Asset store

You bought an archviz scene on CGTrader. It's a .max file.

Great model, wrong software. Instead of rebuilding every CoronaPhysicalMtl or VRayMtl by hand, run the export, import in C4D, done. The materials look exactly like the preview.

→ Same as preview
Studio migration

Your studio is migrating from Max to C4D. 50 project files.

Not one scene — fifty. Each with its own material library, texture paths on the NAS, custom render settings. MAX2C4D handles them all. Batch your migration, not your weekends.

→ Weekend saved
Hybrid team

Half your team uses Max, half uses C4D. Same project.

The Max guys model and shade. The C4D guys light and render. No more "can you re-export that?" — the Corona and V-Ray materials come through intact, every time.

→ Zero back-and-forth

FAQ

Yes, 3ds Max is required — but you don't open it manually. Select your .max file from inside Cinema 4D and MAX2C4D launches Max silently in the background with progress monitoring and a cancel button. Export is Windows-only (Max runs only on Windows), but the converted C4D project opens anywhere, macOS included.
Other converters approximate materials — you still rebuild every shader by hand. MAX2C4D reconstructs your Corona and V-Ray materials node-by-node: exact properties, nested bitmaps, Multi/Sub-Object selections. Not 'similar' — the same material graph, rebuilt with native Corona for C4D or VRay for C4D shaders.
Geometry exports as OBJ (27x faster than FBX) with per-object memory management. Tested on 847-object scenes with 200+ materials. No OOM crashes, no MaxScript heap overflows.

Stop rebuilding your entire scene by hand.

Every hour you spend rebuilding materials, relinking textures, and reconfiguring lights and render settings is an hour you're not rendering, not iterating, not billing. MAX2C4D pays for itself on the first scene.

$99

One-time payment. 1-year license.

2 machine activations (office + home)
7-day offline grace period
All updates included for 1 year
Email support
Get MAX2C4D — $99
14-day money-back guarantee. Doesn't save you hours? Full refund.

3ds Max 2020–2026 · Cinema 4D 2024–2026 · Corona 7–12+ · V-Ray 5–7+