


This was a 3ds Max scene.
Now it's Cinema 4D.
Your entire 3ds Max scene, rebuilt natively in Cinema 4D — materials, lights, cameras, render settings. Two clicks.
V-Ray Support
15+ V-Ray material types · ~130 render params · VFB2 layers · Decal, Clipper, Fog
Risk-free
$99 one-time
14-day refund · 2 machines
Works with
Pipeline
Export in Max → Import in C4D. Full scene rebuilt.
FBX Export Loses Everything. You Know the Pain.
A .max file lands in your inbox. 847 objects, 200 Corona and V-Ray materials — CoronaPhysicalMtl, VRayMtl, CoronaColorCorrect piped into CoronaBitmap, VRayBitmap piped into CoronaMixMtl inside a CoronaLayeredMtl. You need it in C4D. The render is due tomorrow.
Re-noding by hand
Screenshotting node graphs on a second screen. Rebuilding each material from scratch. Eyeballing IOR values.
FBX = Gray Geometry
All your CoronaPhysicalMtl, VRayMtl, CoronaLayeredMtl, VRayBlendMtl — wiped out. Multi/Sub-Object assignments gone. Texture paths broken. Untextured meshes and a material editor full of nothing.
Client Sends V2
New furniture. Updated finishes. The .max scene changed. All your manual material work — do it again. From zero.
No Quick Iterations
A 5-minute lighting test becomes a 2-hour detour. Every asset needs its materials rebuilt.
Massive 3D Libraries — Off Limits
Thousands of ready-made assets on CGTrader, 3dsky, Chaos Cosmos — all in .max format with Corona or V-Ray materials. You know they'd save hours, but the conversion cost makes them unusable in C4D.
Yeah, no. There's a better workflow.
See it in action
Open your scene in 3ds Max, run the exporter, and import everything in Cinema 4D.
Everything transfers.
Click a category to see what MAX2C4D handles.
Full Corona & V-Ray Material Graphs
Every Corona and V-Ray material type recreated in C4D as native renderer equivalents — not approximated. Base color, roughness, metalness, IOR, SSS, clearcoat, thin film, volumetrics, emission. Nothing baked. Nothing flattened.

Pixel-Perfect Conversion
Same scene, same materials, same render. Left is Max, right is C4D. Spot the difference.



How to Convert 3ds Max Scenes to Cinema 4D
One installer. Export from Max. Import in C4D. That's it.
Install
Download the installer and run it. It sets up both the 3ds Max exporter and the Cinema 4D plugin automatically. No manual file copying.
Export from Max
Run the MAX2C4D exporter. Pick an export folder. Hit Export. Geometry goes out as OBJ, materials and scene data as JSON. Textures are collected automatically.
Import in C4D
Open the MAX2C4D plugin in Cinema 4D. Point it to your export folder. Click Import. Full scene reconstruction — Corona materials, lights, cameras, render settings.
Hit Render
Your scene renders like it did in Max. Same materials, same lighting, same render config. No re-noding. No guessing values from screenshots.
FBX Export vs. Manual Rebuild vs. MAX2C4D
Tested on a real archviz interior — 847 objects, 200 Corona materials. V-Ray scenes convert just as cleanly.
| What you need | Manual Rebuild | FBX Export | MAX2C4D |
|---|---|---|---|
| Corona & V-Ray materials | Rebuild from scratch | All wiped out | Full node graph preserved — both renderers |
| Node graph nesting | Screenshot & rebuild | Flattened | Recursive — every node |
| Multi/Sub-Object | Reassign by hand | Material IDs lost | Polygon selections per ID |
| Texture paths | Relink one by one | Half broken | UNC, NAS, cloud — resolved |
| Render config | Copy values manually | Not exported | GI, denoiser, tone mapping, LUT |
| Scatter (Chaos Scatter + ForestPack) | Rebuild scatter setup | Not exported | ForestPack → Chaos Scatter, full config |
| V-Ray native pipeline | No V-Ray in C4D | Not supported | 15+ materials, ~130 render settings |
| Time (847-obj scene) | 4-8 hours | 1-2 hrs + manual fixes | 43 seconds |

Sound familiar?
Real scenarios. Real deadlines. One tool.
Client sends a .max file. Deadline is tomorrow.
200 Corona and V-Ray materials, nested node graphs, Multi/Sub-Object on every piece of furniture. You work in C4D. Import with MAX2C4D, render tonight.
You bought an archviz scene on CGTrader. It's a .max file.
Great model, wrong software. Instead of rebuilding every CoronaPhysicalMtl or VRayMtl by hand, run the export, import in C4D, done. The materials look exactly like the preview.
Your studio is migrating from Max to C4D. 50 project files.
Not one scene — fifty. Each with its own material library, texture paths on the NAS, custom render settings. MAX2C4D handles them all. Batch your migration, not your weekends.
Half your team uses Max, half uses C4D. Same project.
The Max guys model and shade. The C4D guys light and render. No more "can you re-export that?" — the Corona and V-Ray materials come through intact, every time.
FAQ

Stop rebuilding your
entire scene by hand.
Every hour you spend rebuilding materials, relinking textures, and reconfiguring lights and render settings is an hour you're not rendering, not iterating, not billing. MAX2C4D pays for itself on the first scene.
One-time payment. 1-year license.
3ds Max 2020–2026 · Cinema 4D 2024–2026 · Corona 7–12+ · V-Ray 5–7+
Guides
How to Open .max Files in Cinema 4D
Cinema 4D can't open .max files natively — here's how to do it properly.
Use 3dsky & Evermotion Assets in C4D
Unlock archviz asset libraries for Cinema 4D without losing materials.
Convert 3ds Max to Cinema 4D (2026)
The complete guide — FBX vs manual rebuild vs MAX2C4D.
